UMA for RPG Builder 2.0.0 – Pending Approval

It has been far too long since RPG Builder 2.0.0 was released, but after a long upgrade process, (we recreated the asset from the ground up!) UMA for RPG Builder 2.0.0 has been submitted to the Unity Asset Store for approval! While you wait, check out the new tutorial video!

Ultimate Unity Fantasy Humble Bundle

Our friends over at InfinityPBR have teamed up with Humble Bundle once again to bring you the Ultimate Unity Fantasy Game Dev Bundle!

Packed with dungeons, dragons, orcs, armors and much more – don’t miss this steal of a deal!

Blink Publisher Sale

Our partner, Blink is being featured in a Publisher Spotlight sale on the Unity Asset Store! In addition to all of their assets being 50% off, they also curated a bundle of assets that work well with their prime offering, RPG Builder! One of our assets, UMA for RPG Builder is featured in the third tier along with other amazing assets like Path Painterâ„¢ II, Low Poly Terrain – Polaris 2020, and more!


My elderly development rig has finally croaked. After twelve long years of service. It is scheduled to be replaced in August, which is still going to happen, but unfortunately, now that it has died prematurely(!?), I will be unable to push any updates to software or services until then.

If you’re interested in speeding things up a bit, or feel like bestowing some birthday love on a random stranger, here’s a link. Thanks.

ShadowBox: Interactivity Toolkit Update – v1.2.0

ShadowBox: Interactivity Toolkit has been updated to version 1.2.0! This brings a variety of changes to the underlying code in the toolkit, in preparation to decouple ShadowBox into a separate framework.

The main changes include:

  • NEW! Module Configuration System – ShadowBox is evolving into a framework, and as such, will have a variety of planned (and unplanned) modules and integrations in the future. The new module system allows you to enable or disable specific modules as necessary for your project or scene(s).
  • Namespace Change – The primary namespace for ShadowBox has changed from Shadowed to ShadowBox. This better aligns with the directory structure and package name.
  • Directory Change – The primary directory for the Interactivity Toolkit module has changed.
  • NEW! Online Documentation – Online documentation for ShadowBox and its’ assorted modules can be found here. The documentation included therein is a work in progress, and is subject to change.
  • BUG SQUASH – Dome Colliders now properly work!
  • NEW! Extra Fields – Additional trigger options have appeared in both Dome Collider and Box Trigger Areas.
  • Editor Window and Inspector Theming – Reworked all existing editors and inspectors for ShadowBox and assorted modules to be more uniform and readable regardless of Unity Editor theme.

You can find ShadowBox: Interactivity Toolkit by clicking here!

Tim and Rick’s Mega List of Free Assets for Game Jams!

Note: These resources have varying licensing restrictions, but remain vastly open source.

  • Give credit where credit is due!

Open Game Art:
Kenney Game Art:
Magica Voxel:
Screaming Brain Studios:
Blend Swap:
Poly Haven:
Open Pixel Project:

Avatar Mixer:
Art Breeder:


[Color Theory]
Adobe Color:
Color Hunt:

[Blogs and Posts]
Bronson Zgeb:
Knights of Unity:
Alan Zucconi:
Harry Alisavakis:

Designer Notes:
Keith Burgun Games:
GDC Vault:

Game Analytics:

[Game Engines]
Construct 3:

[Source Control]

Interactivity Toolkit Integrations – Enviro and UniStorm

Good news, everyone! Are you ready to add an unfathomable amount of interactivity and immersion to your game worlds? Introducing Enviro for Interactivity Toolkit (read more) and UniStorm for Interactivity Toolkit.

Combine ShadowBox: Interactivity Toolkit with the powerful weather of Enviro or UniStorm with our new integrations! Your props can now interact with weather changes, time of day, or seasonal changes, adding to the plethora of options already available by default in ShadowBox: Interactivity Toolkit.

Game Dev Guild Conference 2022

Want to learn tips, tricks, and best practices from veteran indie Unity developers? Covering topics like VR, optimization, visual scripting, business tips, talks on how to land jobs, publishing assets, AI, character controllers, DOTS, audio and more, plus a slew of sweet bonuses, this conference is one you can attend in your pajamas.

The conference is hosted by Jason Weimann and features talks by indie Unity developers such as Thomas Brush, Blackthornprod, Justin P. Barnett, Jabrils, and many more…

Check out the upcoming Game Dev Guild Conference and reserve your seat now!