Stylized Forge and Bellows

Our first art asset, Stylized Forge and Bellows has been released on the Unity Asset Store! It is a lowpoly primitive forge and bellows set for survival and crafting games. Fully animated, includes particle effects, sounds, and ShadowBox: Interactivity Toolkit integration.

Get it now! https://www.shadowed.games/StylizedForge

UMA for RPG Builder 2.0.0 – Pending Approval

It has been far too long since RPG Builder 2.0.0 was released, but after a long upgrade process, (we recreated the asset from the ground up!) UMA for RPG Builder 2.0.0 has been submitted to the Unity Asset Store for approval! While you wait, check out the new tutorial video!

ShadowBox: Interactivity Toolkit Update – v1.2.0

ShadowBox: Interactivity Toolkit has been updated to version 1.2.0! This brings a variety of changes to the underlying code in the toolkit, in preparation to decouple ShadowBox into a separate framework.

The main changes include:

  • NEW! Module Configuration System – ShadowBox is evolving into a framework, and as such, will have a variety of planned (and unplanned) modules and integrations in the future. The new module system allows you to enable or disable specific modules as necessary for your project or scene(s).
  • Namespace Change – The primary namespace for ShadowBox has changed from Shadowed to ShadowBox. This better aligns with the directory structure and package name.
  • Directory Change – The primary directory for the Interactivity Toolkit module has changed.
  • NEW! Online Documentation – Online documentation for ShadowBox and its’ assorted modules can be found here. The documentation included therein is a work in progress, and is subject to change.
  • BUG SQUASH – Dome Colliders now properly work!
  • NEW! Extra Fields – Additional trigger options have appeared in both Dome Collider and Box Trigger Areas.
  • Editor Window and Inspector Theming – Reworked all existing editors and inspectors for ShadowBox and assorted modules to be more uniform and readable regardless of Unity Editor theme.

You can find ShadowBox: Interactivity Toolkit by clicking here!

Tim and Rick’s Mega List of Free Assets for Game Jams!

Note: These resources have varying licensing restrictions, but remain vastly open source.

  • Give credit where credit is due!

[Art]
Open Game Art: https://opengameart.org
Game-Icons.net: https://game-icons.net
Kenney Game Art: https://kenney.nl
Magica Voxel: https://ephtracy.github.io
Screaming Brain Studios: https://screamingbrainstudios.itch.io/
Blend Swap: https://www.blendswap.com/blends/blicense/CC-0
Poly Haven: https://polyhaven.com/
Open Pixel Project: https://www.openpixelproject.com/
3DModelsCC0: https://www.3dmodelscc0.com/

[Tools]
PhotoPea: https://www.photopea.com/
Inkscape: https://inkscape.org/
GIMP: https://www.gimp.org
Blender: https://www.blender.org
LibreSprite: https://libresprite.github.io/
Avatar Mixer: https://kenney.itch.io/avatar-mixer
Art Breeder: https://www.artbreeder.com
Trello: https://www.trello.com
Asana: https://asana.com

[Sounds]
GameSounds.XYZ: https://gamesounds.xyz
FreeSound: https://freesound.org

[Color Theory]
Adobe Color: https://color.adobe.com
Color Hunt: https://colorhunt.co

[Blogs and Posts]
SCAMPER: https://www.mindtools.com/pages/article/newCT_02.htm
Bronson Zgeb: https://www.bronsonzgeb.com
Knights of Unity: https://blog.theknightsofunity.com/
Alan Zucconi: https://www.alanzuconni.com
Harry Alisavakis: https://www.halisavakis.com
GameDev.TV: https://blog.gamedev.tv/

[Podcasts]
Eggplant: https://thespelunkyshowlike.libsyn.com/
Designer Notes: https://www.idlethumbs.net/designernotes/
Keith Burgun Games: https://keithburgun.net/category/podcast/
GDC Vault: https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ

[Marketing]
Game Analytics: https://www.gameanalytics.com
EZGIF: https://ezgif.com

[Game Engines]
Construct 3: https://www.construct.net/en
Godot: https://godotengine.org

[Source Control]
GitLab: https://www.gitlab.com
Gitlab-UI: https://gitlab.com/gitlab-org/gitlab-ui
Sourcetree: https://www.atlassian.com/software/sourcetree

Interactivity Toolkit Integrations – Enviro and UniStorm

Good news, everyone! Are you ready to add an unfathomable amount of interactivity and immersion to your game worlds? Introducing Enviro for Interactivity Toolkit (read more) and UniStorm for Interactivity Toolkit.

Combine ShadowBox: Interactivity Toolkit with the powerful weather of Enviro or UniStorm with our new integrations! Your props can now interact with weather changes, time of day, or seasonal changes, adding to the plethora of options already available by default in ShadowBox: Interactivity Toolkit.

Game Dev Guild Conference 2022

Want to learn tips, tricks, and best practices from veteran indie Unity developers? Covering topics like VR, optimization, visual scripting, business tips, talks on how to land jobs, publishing assets, AI, character controllers, DOTS, audio and more, plus a slew of sweet bonuses, this conference is one you can attend in your pajamas.

The conference is hosted by Jason Weimann and features talks by indie Unity developers such as Thomas Brush, Blackthornprod, Justin P. Barnett, Jabrils, and many more…

Check out the upcoming Game Dev Guild Conference and reserve your seat now!

Preview: Enviro for Interactivity Toolkit

Check out the upcoming Enviro for Interactivity Toolkit package for ShadowBox: Interactivity Toolkit!

Use RPG Builder? Pair it with Interactivity Toolkit for RPG Builder and Enviro for RPG Builder!

Help your games reach new heights in immersion and interactivity. Check it out in the video below!

But wait, there’s more! Want a preview of the documentation, too?! You’re in luck!

Unity Tutorial Creator List

Hi guys! I have taken some time to compile a list of some of the tutorial and learning resources I’ve come across for the Unity Engine, amongst other things. We’ll kick it off with the beginner level!

Beginner Unity Tutorials

Brackeys – although now retired, Brackeys YouTube channel remains a source of viable content for the beginner!

ZenvaZenva Academy has a wide variety of free and paid learning courses for the beginner to intermediate Unity programmer.

CodeMonkeyCode Monkey is an experienced Indie Developer with a heavy focus on 2D tutorials for beginner and intermediate learners.

Intermediate Unity Tutorials

BlackthornprodBlackthornprod‘s YouTube channel has a lot of really cool tutorials covering all manner of systems for a plethora of games.

Infallible CodeInfallible Code’s videos include a lot of conversations with himself; he asks really good questions – then answers them, accordingly!

InfinityPBR InfinityPBR is better known for their kick-ass models on the Unity Asset Store, but they have a really informative YouTube channel as well!

LlamAcademyLlamAcademy has a lot of videos on NavMesh, AI, and an assortment of other topics.

TarodevTarodev has a colorful vocabulary and a lot of knowledge – check him out!

GameDevGuide – Matt from Game Dev Guide is another creator with a breadth of topics and some editor code sprinkled in!

Advanced Unity Tutorials

Dilmer ValecillosDilmer Valecillos‘s YouTube channel has a heavy focus on VR and XR programming.

Sebastian LagueSebastian Lague‘s channel is the result of an overactive imagination and a lot of brain power. Check this stuff out already!

Sharp AccentSharp Accent covers a lot of topics, and quite a few tutorial series for many different game types.

CatLikeCodingCatLikeCoding has a ton of shader and intermediate to advance system tutorials on their website.

Unity Shader Graph Tutorials

AETuts – AETuts is a channel covering intermediate and advanced Shader Graph recipes.

Gabriel Aguiar ProductionsGabriel Aguiar‘s YouTube channel focuses on Shader Graph recipes with a huge variety of effects!

Jetelly Jetelly‘s YouTube channel focuses on the VFX Graph within Unity, and is available en EspaƱol!

Game Development – General

The Game Architect – Adam Millard, The Game Architect‘s YouTube channel covers a vast variety of topics with a smattering of video game industry expertise throughout.

Mental Checkpoint Mental Checkpoint‘s videos go in depth into tricks, secrets, and all manner of practices within the games industry directly from an industry veteran.