Create an in-line Vector3Field for your editor windows with this simple class!
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Hi folks! Today I’ve been building out some editors, and felt like sharing something useful. The following snippet is a function that draws a tabbed toolbar. Useful for custom editors and inspectors! Suppose we have a custom editor base class
ShadowBox: Interactivity Toolkit has been updated to version 1.2.0! This brings a variety of changes to the underlying code in the toolkit, in preparation to decouple ShadowBox into a separate framework. The main changes include: NEW! Module Configuration System –
We have released our first asset on the Unity Asset Store this week! It is a seamless integration for Unity Multipurpose Avatar and RPG Builder. You can find it at the following link! https://www.shadowed.games/a93a8b
Does your environment have props that could use a little boost? Doors that don’t budge, windows that won’t open, levers that are more akin to sconces? Perhaps you’ve got a desk with glued on drawers? We’ve been hard at work
I will admit it. Procedural World’s Gaia has me spoiled, but it is very large, and I simply did not want it in this project. So where does that leave me? Hand painting and placing each environment prop, tree, grass
…this is guaranteed to open it back up! Today, I’m going to offer a peek at one of the in house editor tools our artists will be using soon! Introducing the Shadowed Door. In reality, a door on a hinge
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