ShadowBox: Icon Studiogives you the power to create 1:1 icons from any game object in your project! Whether you need UI icons, icons with transparent backgrounds, frames, overlays, or icons with fancy backgrounds, Icon Studio has you covered.
The ULTIMATE Workshops and Crafting pack has finally arrived! It covers an enormous range of professions and crafting supplies – too many to list! There are stations for enchanters, painters, armor and weapon smiths, woodcutters, farmers, weavers, tinkerers, engineers, leatherworkers, tailors, and so much more!
To begin, our apologies for the lack of updates; we’ve had our noses to the grind stone! The art team has been working hard on the upcoming AFS – Ultimate Workshops and Crafting pack to get it prepared for release.
Meanwhile, I have been working on an entirely new asset – ShadowBox: Game Toolkit. This asset will be the spiritual successor of ShadowBox: Interaction Toolkit, and includes a bevy of new utility modules to enhance your workflow and bring immersion to your games.
Standard modules for ShadowBox: Game Toolkit will include Archivist, Interactions, Menu Master, Stagehand, and UI Toolkit. Here’s a brief rundown on their features.
Archivist: A robust, event driven data serialization manager powered by Odin Serializer. (+U) Interactions: Add interactive props and game objects to your scenes in moments. (+I) Menu Master: Easily add graphics quality, audio, and keybind settings to your game(s). (+U) Stagehand: A powerful scene manager for loading, unloading, and managing scenes in builds. UI Toolkit: Adds a handful of useful utilities and functionality to Unity’s IMGUI.
These modules will be included in ShadowBox: Game Toolkit by default, to compliment future modules such as Magellan, Fleet Footed, Bag of Holding, Homesteading, Boot Camp, and more!
Stay tuned, folks! We’ve got a lot coming your way.
ShadowBox: Idle Actions detects when your player or their companions haven’t moved or been interactive, and chooses from a defined list of available Idle Actions to perform. Each idle action has two states; on entering, and on exiting. When entering or exiting an idle state, you can play an animation and/or sound clip, and invoke UnityEvents. Get it on the Unity Asset Store today!
We’re back again, this time with a very useful utility to help you generate icons for your games with a few easy clicks! ShadowBox: Icon Studio enables anyone to create icons of their game objects within seconds.
Want to add an overlay? No problem! Spice up your icons even further by adding a foreground overlay to add layered effects! Need transparency instead? ShadowBox: Icon Studio has you covered, regardless of the style you choose.