ShadowBox: Icon Studiogives you the power to create 1:1 icons from any game object in your project! Whether you need UI icons, icons with transparent backgrounds, frames, overlays, or icons with fancy backgrounds, Icon Studio has you covered.
The ULTIMATE Workshops and Crafting pack has finally arrived! It covers an enormous range of professions and crafting supplies – too many to list! There are stations for enchanters, painters, armor and weapon smiths, woodcutters, farmers, weavers, tinkerers, engineers, leatherworkers, tailors, and so much more!
ShadowBox: Idle Actions detects when your player or their companions haven’t moved or been interactive, and chooses from a defined list of available Idle Actions to perform. Each idle action has two states; on entering, and on exiting. When entering or exiting an idle state, you can play an animation and/or sound clip, and invoke UnityEvents. Get it on the Unity Asset Store today!
It has been far too long since RPG Builder 2.0.0 was released, but after a long upgrade process, (we recreated the asset from the ground up!) UMA for RPG Builder 2.0.0 has been submitted to the Unity Asset Store for approval! While you wait, check out the new tutorial video!
ShadowBox: Interactivity Toolkit has been updated to version 1.2.0! This brings a variety of changes to the underlying code in the toolkit, in preparation to decouple ShadowBox into a separate framework.
The main changes include:
NEW! Module Configuration System – ShadowBox is evolving into a framework, and as such, will have a variety of planned (and unplanned) modules and integrations in the future. The new module system allows you to enable or disable specific modules as necessary for your project or scene(s).
Namespace Change – The primary namespace for ShadowBox has changed from Shadowed to ShadowBox. This better aligns with the directory structure and package name.
Directory Change – The primary directory for the Interactivity Toolkit module has changed.
NEW! Online Documentation – Online documentation for ShadowBox and its’ assorted modules can be found here. The documentation included therein is a work in progress, and is subject to change.
BUG SQUASH – Dome Colliders now properly work!
NEW! Extra Fields – Additional trigger options have appeared in both Dome Collider and Box Trigger Areas.
Editor Window and Inspector Theming – Reworked all existing editors and inspectors for ShadowBox and assorted modules to be more uniform and readable regardless of Unity Editor theme.
Want to learn tips, tricks, and best practices from veteran indie Unity developers? Covering topics like VR, optimization, visual scripting, business tips, talks on how to land jobs, publishing assets, AI, character controllers, DOTS, audio and more, plus a slew of sweet bonuses, this conference is one you can attend in your pajamas.