ShadowBox: Icon Studio [v1.1.0 – Released!]

ShadowBox: Icon Studio v1.1.0 has been released and is available now on the Unity Asset Store! This update adds the option to create solid colored icons, perfect for creating UI elements.

ShadowBox: Icon Studio gives you the power to create 1:1 icons from any game object in your project! Whether you need UI icons, icons with transparent backgrounds, frames, overlays, or icons with fancy backgrounds, Icon Studio has you covered.

AFS – Ultimate Workshops and Crafting

The ULTIMATE Workshops and Crafting pack has finally arrived! It covers an enormous range of professions and crafting supplies – too many to list! There are stations for enchanters, painters, armor and weapon smiths, woodcutters, farmers, weavers, tinkerers, engineers, leatherworkers, tailors, and so much more!

These pieces are designed to fit in beautifully with the rest of the Aquarius Fantasy Series or any other pack! You can find the demo on Aquarius Max’ Discord, or pick the asset up here:

Lunar New Year Mega Bundle

Happy Lunar New Year! To celebrate the Year of the Rabbit, Unity has released another Mega Bundle!

It includes some amazing assets like Skill & Attack Indicators by DTT, SciFi Space Base by Daelonik Artworks, Easy AR : Make Awesome AR Apps Without Coding by Render Island and so much more! With three tiers starting at $29.99, $39.99, and $44.99 USD, you’re saving more per tier than you would if buying these assets individually – up to 95% off the total price at the $44.99 USD tier.

What are you waiting for? Get the Lunar New Year Mega Bundle today!

ShadowBox: Idle Actions

Level up the immersion in your games with ShadowBox: Idle Actions! Instead of a single idle animation, setting up complex animation controllers, or coding a state machine yourself, let ShadowBox: Idle Actions do the work for you!

ShadowBox: Idle Actions detects when your player or their companions haven’t moved or been interactive, and chooses from a defined list of available Idle Actions to perform. Each idle action has two states; on entering, and on exiting. When entering or exiting an idle state, you can play an animation and/or sound clip, and invoke UnityEvents. Get it on the Unity Asset Store today!

Unity Mega Bundles :: Power Up Tools

Unity has dropped another Mega Bundle this month – the Power Up Tools Mega Bundle! It includes amazing assets like Real Ivy 2, Wheel Controller 3D, Ragdoll Animator, Combat Framework, and much more! There are three tiers, starting at $30, $35, and $40 USD with each tier unlocking more content. The total savings is $3,968 USD on the $40 tier! What a STEAL!

Get it here:

ShadowBox: Interactivity Toolkit Update – v1.2.0

ShadowBox: Interactivity Toolkit has been updated to version 1.2.0! This brings a variety of changes to the underlying code in the toolkit, in preparation to decouple ShadowBox into a separate framework.

The main changes include:

  • NEW! Module Configuration System – ShadowBox is evolving into a framework, and as such, will have a variety of planned (and unplanned) modules and integrations in the future. The new module system allows you to enable or disable specific modules as necessary for your project or scene(s).
  • Namespace Change – The primary namespace for ShadowBox has changed from Shadowed to ShadowBox. This better aligns with the directory structure and package name.
  • Directory Change – The primary directory for the Interactivity Toolkit module has changed.
  • NEW! Online Documentation – Online documentation for ShadowBox and its’ assorted modules can be found here. The documentation included therein is a work in progress, and is subject to change.
  • BUG SQUASH – Dome Colliders now properly work!
  • NEW! Extra Fields – Additional trigger options have appeared in both Dome Collider and Box Trigger Areas.
  • Editor Window and Inspector Theming – Reworked all existing editors and inspectors for ShadowBox and assorted modules to be more uniform and readable regardless of Unity Editor theme.

You can find ShadowBox: Interactivity Toolkit by clicking here!

Game Dev Guild Conference 2022

Want to learn tips, tricks, and best practices from veteran indie Unity developers? Covering topics like VR, optimization, visual scripting, business tips, talks on how to land jobs, publishing assets, AI, character controllers, DOTS, audio and more, plus a slew of sweet bonuses, this conference is one you can attend in your pajamas.

The conference is hosted by Jason Weimann and features talks by indie Unity developers such as Thomas Brush, Blackthornprod, Justin P. Barnett, Jabrils, and many more…

Check out the upcoming Game Dev Guild Conference and reserve your seat now!