Procedural Goodness

I will admit it. Procedural World’s Gaia has me spoiled, but it is very large, and I simply did not want it in this project.

So where does that leave me? Hand painting and placing each environment prop, tree, grass patch, and flower individually? Forget that! After some perusing through available utilities, I settled upon a little number by Staggart Creations aptly named Vegetation Spawner.

Vegetation Spawner procedurally plants trees and places billboards, mesh, and grass vegetation prefabs depending on a number of factors, least of which is the terrain layer weight underneath. This works beautifully, even with a large library of environmental props (so long as you remember to tune the spawn settings, otherwise you’ll end up waiting 46 hours to spawn trees!).

However, by default, it only handled vegetation — I also wanted that procedural placement goodness for my rocks, sticks, mushrooms, cactii, logs, and more… so after a long days’ work, I managed to extend the functionality to cover any prop thrown at the utility – leading to a beautiful, randomized placement of environment prefabs in all of the right places.

Here’s a screenshot!

Procedural desert environment goodness!

Humble Bundle X Unity

Unity and Humble Bundle have teamed up big this year with TWO bundles! The first bundle is a Fantasy RPG asset bundle with quite a few gems in it. Here’s some of the key assets in the Fantasy RPG bundle:

Here’s the link!

Next up is the FPS Games & Game Dev Assets bundle, which has a variety of AI solutions, a third person shooter toolkit, a first person shooter toolkit, a MULTIPLAYER shooter toolkit and more! Here’s some of the key assets in the FPS bundle:

Here’s the link!

Note: the above links are affiliate links. Any purchases made by following those links will trickle a small amount of your purchase back to Shadowed Souls Studios to help us continue development!